Async Processes and Responsive UI for Long Running Tasks in an Electron App (uses IPC)
Project Context: The Electron Performance Wall
I’m currently building a desktop tool using Electron, and I’ve hit the classic performance wall. The app is supposed to handle some heavy file parsing and data transformation, and initially, I just threw everything onto the main process. The result was predictable: the UI would freeze for seconds at a time, making the whole app feel sluggish and broken.
Initial Problem Statement: How do I run heavy, CPU-bound tasks without blocking the main (UI) thread in an Electron application?
Discovery 1: The Core Concepts and Boundaries
The first step was to clearly define the boundaries of the problem. I realized I needed to separate the concepts of where the work happens and how the work is communicated.
| Concept | Plain Language Note | Why it Matters for UI |
|---|---|---|
| Main/UI Process | The part that renders the interface and handles user input. | Must remain responsive. If it blocks, the app freezes. |
| Worker/Background Process | Where heavy computation, file I/O, or exports run. | Allows the UI to stay live while the heavy lifting happens. |
| IPC (Inter-Process Communication) | The “postal service” for the separate processes to talk to each other. | Needs to be efficient and reliable to avoid bottlenecks. |
| Async | Doing work without waiting for the result immediately. | Essential for IPC; the UI sends a request and continues, handling the result later. |
Goal Refinement: The core architectural goal is to keep the Main Process focused only on UI work, and offload everything else to a Worker Process, communicating results back via an asynchronous IPC pattern.
Discovery 2: Architectural Rules of Thumb
After reading through a few best-practice guides, I started compiling a high-level checklist for my own architecture. These aren’t just theoretical; they’re the rules I’m trying to enforce in my codebase right now.
- Keep the Main Process Pure: Only rendering, input handling, and IPC coordination should happen here. No synchronous file I/O. No heavy data transformation.
- Offload Everything Heavy: If a task takes more than, say, 50ms to complete, it needs to be in a worker thread or a separate process. This includes parsing, large file reads/writes, and complex calculations.
- Embrace Asynchronous IPC: I’m moving away from any synchronous IPC calls. All communication between the UI and the worker should be fire-and-forget (for notifications) or request/response using Promises (for operations that need a result).
- Progressive Updates: For long-running tasks (anything over 300ms), I need to design the worker to send back partial results or progress updates. The user shouldn’t stare at a frozen screen or a static spinner. They need to see the progress bar move.
- Batching is Key: Sending hundreds of tiny messages back and forth creates overhead. I’m looking for opportunities to batch small updates into a single, larger message to reduce IPC round-trip time (RTT).
Discovery 3: What to Measure (The Developer’s Telemetry)
You can’t fix what you don’t measure. I’ve started adding basic logging and telemetry to track the following metrics, which help me diagnose where the bottlenecks are:
| Metric | What it Tells Me | Target/Heuristic |
|---|---|---|
| UI Response Time | Time from user click to first UI reaction. | Should be under 100ms for perceived immediacy. |
| Background Task Latency | Time from request sent to result received. | Helps optimize the worker’s efficiency. |
| Main Process Event-Loop Lag | How often the UI thread is blocked. | Should be near zero. High lag means synchronous work is running where it shouldn’t be. |
| IPC Round-Trip Time (RTT) | Latency of a message exchange. | Helps identify if the communication layer is the bottleneck. |
Simple Heuristics I’m Using:
- If the UI is slow, the problem is in the Main Process. Find the synchronous code.
- If the background task is slow but the UI is fine, the problem is in the worker’s algorithm. Focus on throughput.
- If I see IPC failures or timeouts, I need to add backpressure, better error handling, and maybe exponential backoff for retries.
Conclusion: Boundaries and Polish
The whole exercise has boiled down to understanding boundaries. The UI process has one job: render and respond instantly. The worker process has another: compute and transform reliably.
The final piece is user-visible polish. All the architectural work is pointless if the user still feels like the app is slow. This means:
- Instant Feedback: Button clicks should show a state change immediately.
- Placeholders: Use skeleton screens or placeholders while content loads.
- Cancellation: Always give the user an escape hatch for long operations.
By focusing on these boundaries and measuring the right things, I’m finding that I can make a complex, heavy-duty Electron app feel fast and robust, even under load. It’s a continuous process of measurement and small, conservative optimizations.
Developer Checklist (Current Focus)
- Ensure heavy CPU work runs off the UI thread/process.
- Use async APIs (Promises, event/callbacks) everywhere IPC crosses process boundaries.
- Add timeouts and retries with exponential backoff for critical IPC calls.
- Batch frequent small messages where possible.
- Measure and ship basic telemetry for latency & errors.
- Surface progress or cancel for long-running tasks.